Playstyle
32 games
Playstyle radar
32 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
53
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Frontline
Damage soaked and mitigated for the team
53
of 100
Utility
Healing, shielding and lockdown for allies
82
of 100
Mechanics
Skillshots landed and dodged, casting tempo
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
32 gamesDamageStart here
Damage / min
1130 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Kill participation
72% vs 68%
71 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Heals + shields / min
258 vs 31
97 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
258 vs 31
97 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 82 of 100, built on 258 heals + shields a minute and 258 ally heal + shield a minute. Damage trails at 18, with 1130 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1105, in your losses 1167 · 19W 13L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.51, in your losses 0.45 · 19W 13L