Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.1 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
395 vs 457 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.16 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
3.9 vs 2.8
93 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Wards cleared / game
8.1 vs 4.0
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 61 of 100, built on 0.18 deaths a minute and 9% time spent dead. Farming trails at 23, with 386 gold a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.