Playstyle
21 games
Playstyle radar
21 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
21 gamesAggressionStart here
Solo kills / game
1.1 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
724 vs 845 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.18 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.7 vs 1.0
87 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
Objective damage / min
411 vs 311
74 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 72% of games, the other half 26%.
CS at 10 min
76.1 vs 69.6
74 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 54 of 100, built on 1.5 epic monsters a game and 428 objective damage a minute. Damage trails at 29, with 677 damage a minute.
Among mid laners
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median kills a minute win 63% of games; below it, 35%.