Playstyle
58 games
Playstyle radar
58 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
55
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Frontline
Damage soaked and mitigated for the team
15
of 100
Utility
Healing, shielding and lockdown for allies
64
of 100
Mechanics
Skillshots landed and dodged, casting tempo
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
89
of 100
What to work on
58 gamesDamageStart here
Damage / min
1332 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.5 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
17% vs 23%
95 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.43 vs 0.56
87 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Heals + shields / min
156 vs 31
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 89 of 100, built on 17% time spent dead and 0.43 deaths a minute. Frontline trails at 15, with 681 damage mitigated a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1432, in your losses 1244 · 27W 31L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.6, in your losses 8.4 · 27W 31L