Playstyle
17 games
Playstyle radar
17 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
70
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Frontline
Damage soaked and mitigated for the team
38
of 100
Utility
Healing, shielding and lockdown for allies
56
of 100
Mechanics
Skillshots landed and dodged, casting tempo
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.62 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Not a priority
Strengths
Kills / min
0.75 vs 0.56
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1842 vs 1513
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Kill participation
73% vs 68%
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 76 of 100, built on 25% team damage share and 1842 damage a minute. Frontline trails at 38, with 985 damage mitigated a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.