Playstyle
25 games
Playstyle radar
25 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
25 gamesSurvivabilityStart here
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
5.2 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CC seconds / min
1.6 vs 1.3
71 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 46 of 100, built on 437 damage a minute and 11% team damage share. Survivability trails at 24, with 13% time spent dead.
Among supports
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 8%, in your losses 16% · 10W 15L
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.18, in your losses 0.34 · 10W 15L
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.
In your wins 6.8, in your losses 4.1 · 10W 15L