Playstyle
26 games
Playstyle radar
26 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
26 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Wards cleared / game
2.4 vs 1.6
73 of 100 against top laners, and it matters: the better half of top laners wins 53% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 55 of 100, built on 2.7 wards cleared a game and 1.1 control wards a game. Objectives trails at 38, with 0.6 epic monsters a game.
Among top laners
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
In your wins 0.7, in your losses 0.5 · 12W 14L