Playstyle
11 games
Playstyle radar
11 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.6 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Kills / min
0.50 vs 0.25
100 of 100 against bot laners, and it matters: the better half of bot laners wins 68% of games, the other half 32%.
Damage / min
1170 vs 859
100 of 100 against bot laners, and it matters: the better half of bot laners wins 63% of games, the other half 37%.
Turret plates / game
14.6 vs 8.9
100 of 100 against bot laners, and it matters: the better half of bot laners wins 79% of games, the other half 21%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 65 of 100, built on 905 damage a minute and 21% team damage share. Vision trails at 13, with 0.70 vision score a minute.
Among bot laners
bot laners with above-median CS a minute win 59% of games; below it, 41%.
bot laners with less time spent dead than the median win 66% of games; with more, 34%.
bot laners with fewer deaths a minute than the median win 69% of games; with more, 31%.