Playstyle
17 games
Playstyle radar
17 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
17 gamesAggressionStart here
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Solo kills / game
2.4 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
9.2 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 49 of 100, built on 1.5 epic monsters a game and 419 objective damage a minute. Aggression trails at 27, with 30% kill participation.
Among top laners
Gold top laners with above-median first blood rate win 56% of games; below it, 48%.
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median turret plates a game win 75% of games; below it, 29%.