Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
543 vs 929 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.5 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
1.3 vs 4.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CS / min
6.8 vs 6.7
71 of 100 against junglers, and it matters: the better half of Platinum junglers wins 66% of games, the other half 33%.
Wards cleared / game
5.8 vs 3.9
74 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 59 of 100, built on 7.1 CS a minute and 47.9 CS at 10 min. Objectives trails at 30, with 6.5 turret plates a game.
Among junglers
Platinum junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Platinum junglers with above-median solo kills a game win 58% of games; below it, 45%.
Platinum junglers with above-median turret plates a game win 76% of games; below it, 28%.