Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
49 vs 97 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.9 vs 1.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Heals + shields / min
202 vs 235 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Strengths
Deaths / min
0.15 vs 0.19
73 of 100 against Lulu players, and it matters: the better half of Lulu supports wins 69% of games, the other half 32%.
Time spent dead
6% vs 7%
71 of 100 against Lulu players, and it matters: the better half of Lulu supports wins 66% of games, the other half 34%.
Kill participation
71% vs 58%
100 of 100 against Lulu players, and it matters: the better half of Lulu supports wins 56% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 90 of 100, built on 5% time spent dead and 0.14 deaths a minute. Damage trails at 24, with 271 damage a minute.
Among supports
Lulu supports with above-median objective damage a minute win 78% of games; below it, 23%.
Lulu supports with above-median epic monsters a game win 75% of games; below it, 27%.
Lulu supports with above-median heals + shields a minute win 60% of games; below it, 40%.