Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
917 vs 803
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
CS / min
7.9 vs 7.1
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
CS at 10 min
77.6 vs 69.0
88 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 84 of 100, built on 29% team damage share and 962 damage a minute. Objectives trails at 39, with 0.6 epic monsters a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.