Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season400 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.2 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Gold / min
470 vs 433
80 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Damage / min
989 vs 862
77 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
CS / min
8.7 vs 7.4
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 58% of games, the other half 46%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 76 of 100, built on 66.1 CS at 10 min and 7.7 CS a minute. Objectives trails at 41, with 1.0 epic monsters a game.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.8, in your losses 1.3 · 214W 186L