Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.3 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Damage / min
963 vs 862
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
CS / min
8.5 vs 7.4
99 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 58% of games, the other half 46%.
CS at 10 min
89.9 vs 76.2
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 76 of 100, built on 3.4 control wards a game and 1.04 vision score a minute. Objectives trails at 35, with 0.9 epic monsters a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 1.2, in your losses 0.5 · 210W 190L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.7, in your losses 1.2 · 210W 190L