Playstyle
11 games
Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.3 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Solo kills / game
3.4 vs 2.3
77 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
First blood rate
25% vs 11%
85 of 100 against top laners, and it matters: the better half of top laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 54 of 100, built on 3.3 solo kills a game and 18% first blood rate. Vision trails at 15, with 0.55 vision score a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.