Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season262 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
243 vs 298 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.2 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Time spent dead
8% vs 10%
70 of 100 against Aurelion Sol players, and it matters: the better half of Aurelion Sol mid laners wins 64% of games, the other half 37%.
Kill participation
57% vs 49%
85 of 100 against Aurelion Sol players, and it matters: the better half of Aurelion Sol mid laners wins 54% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 68 of 100, built on 8% time spent dead and 0.19 deaths a minute. Objectives trails at 28, with 4.7 turret plates a game.
Among mid laners
Aurelion Sol mid laners with above-median objective damage a minute win 78% of games; below it, 23%.
This season, in your wins 348, in your losses 129 · 149W 113L
Aurelion Sol mid laners with above-median turret plates a game win 81% of games; below it, 23%.
This season, in your wins 7.7, in your losses 2.3 · 149W 113L