Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
51
of 100
Damage
Damage per minute and share of the duo's damage
69
of 100
Frontline
Damage soaked and mitigated for the duo
34
of 100
Utility
Healing and shielding for the duo
54
of 100
Control
Crowd control uptime and immobilizations
41
of 100
Mechanics
Skillshots landed and dodged
67
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
21.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots dodged / min
3.0 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Damage / min
1991 vs 1552
78 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots hit / min
1.7 vs 0.7
97 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, damage leads at 69 of 100, built on 1991 damage a minute and 12% team damage share. Frontline trails at 34, with 10% damage taken share.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.