Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
10 gamesDamageStart here
Damage / min
387 vs 435 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.19 vs 0.22 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Objective damage / min
152 vs 77
91 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 70% of games, the other half 28%.
CC seconds / min
1.2 vs 1.0
83 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 52% of games, the other half 46%.
Heals + shields / min
7 vs 0
100 of 100 against Pyke players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 57 of 100, built on 9.1 wards cleared a game and 2.21 vision score a minute. Utility trails at 22, with 0.00 ally saves a game.
Among supports
Pyke supports with above-median damage a minute win 59% of games; below it, 39%.
Pyke supports with above-median epic monsters a game win 73% of games; below it, 41%.
Pyke supports with above-median kills a minute win 60% of games; below it, 38%.