Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
12
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.1 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.07 vs 0.12 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Objective damage / min
186 vs 245 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Time spent dead
7% vs 8%
75 of 100 against Ornn players, and it matters: the better half of Ornn top laners wins 66% of games, the other half 35%.
Vision score / min
0.92 vs 0.74
85 of 100 against Ornn players, and it matters: the better half of Ornn top laners wins 56% of games, the other half 46%.
Wards cleared / game
1.9 vs 1.2
77 of 100 against Ornn players, and it matters: the better half of Ornn top laners wins 57% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 85 of 100, built on 7% time spent dead and 0.16 deaths a minute. Objectives trails at 9, with 0.1 epic monsters a game.
Among top laners
Ornn top laners with above-median epic monsters a game win 73% of games; below it, 29%.
Ornn top laners with above-median kills a minute win 60% of games; below it, 42%.
Ornn top laners with above-median objective damage a minute win 72% of games; below it, 30%.