Playstyle
20 games
Playstyle radar
20 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
54
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Frontline
Damage soaked and mitigated for the team
50
of 100
Utility
Healing, shielding and lockdown for allies
33
of 100
Mechanics
Skillshots landed and dodged, casting tempo
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
20 gamesAggressionStart here
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Damage / min
1878 vs 1513
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 73 of 100, built on 1878 damage a minute and 23% team damage share. Utility trails at 33, with 12 ally heal + shield a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.