Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
12 gamesAggressionStart here
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.06 vs 0.20
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
3% vs 10%
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Kills / min
0.38 vs 0.27
89 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 87 of 100, built on 0.11 deaths a minute and 5% time spent dead. Aggression trails at 51, with 17% first blood rate.
Among junglers
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.