Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
202 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
345 vs 407 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Kill participation
41% vs 36%
79 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 54 of 100, built on 24% team damage share and 845 damage a minute. Objectives trails at 23, with 1.2 epic monsters a game.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Gold top laners with above-median gold a minute win 67% of games; below it, 32%.