Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season155 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
379 vs 473 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Solo kills / game
0.5 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Wards cleared / game
5.4 vs 3.1
94 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 57% of games, the other half 49%.
Kill participation
51% vs 48%
71 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 56% of games, the other half 49%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among bot laners: vision peaks at 51 while objectives sits at 39, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among bot laners
Master+ bot laners with above-median objective damage a minute win 81% of games; below it, 23%.
This season, in your wins 535, in your losses 191 · 70W 85L
Master+ bot laners with above-median control wards a game win 57% of games; below it, 49%.
This season, in your wins 1.4, in your losses 1.6 · 70W 85L
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.
This season, in your wins 0.7, in your losses 0.3 · 70W 85L