Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
16 gamesVisionStart here
Vision score / min
0.59 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.3 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.37 vs 0.25
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Damage / min
1040 vs 860
85 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Gold / min
469 vs 426
83 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 73 of 100, built on 27% team damage share and 1027 damage a minute. Vision trails at 40, with 0.73 vision score a minute.
Among mid laners
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.