Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
22 gamesAggressionStart here
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
1140 vs 866
99 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Deaths / min
0.15 vs 0.21
84 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Turret plates / game
10.6 vs 8.5
75 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 69 of 100, built on 1087 damage a minute and 24% team damage share. Vision trails at 49, with 0.70 vision score a minute.
Among mid laners
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.