Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
3.8 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 46 of 100, built on 11% team damage share and 369 damage a minute. Objectives trails at 22, with 3.8 turret plates a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 1.6, in your losses 0.4 · 32W 36L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
This season, in your wins 6.2, in your losses 2.0 · 32W 36L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.21, in your losses 0.29 · 32W 36L