Playstyle
23 games
Playstyle radar
23 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
16
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
23 gamesDamageStart here
Damage / min
547 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.2 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.12 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
CS / min
7.8 vs 7.1
78 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
CS at 10 min
82.0 vs 73.3
88 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 54 of 100, built on 2.7 control wards a game and 1.03 vision score a minute. Objectives trails at 14, with 3.7 turret plates a game.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.