Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
11 gamesObjectivesStart here
Turret plates / game
5.9 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.49 vs 0.63 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
1.1 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Solo kills / game
1.7 vs 0.8
83 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 61% of games, the other half 46%.
First blood rate
29% vs 13%
82 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 57% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 56 of 100, built on 22% team damage share and 797 damage a minute. Objectives trails at 27, with 5.0 turret plates a game.
Among bot laners
Gold bot laners with above-median turret plates a game win 77% of games; below it, 23%.
Gold bot laners with above-median vision score a minute win 53% of games; below it, 46%.
Gold bot laners with above-median epic monsters a game win 76% of games; below it, 32%.