Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season400 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
Objective damage / min
1162 vs 967
81 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Gold / min
505 vs 468
78 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Turret plates / game
5.5 vs 4.4
71 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 89 of 100, built on 5.8 control wards a game and 1.37 vision score a minute. Farming trails at 56, with 5.5 CS at 10 min.
Among junglers