Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
1.7 vs 0.8
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 57 of 100, built on 1.5 epic monsters a game and 395 objective damage a minute. Survivability trails at 11, with 15% time spent dead.
Among top laners
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.