Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
86
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
32 gamesObjectivesStart here
Epic monsters / game
0.7 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Objective damage / min
457 vs 312
86 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Turret plates / game
11.0 vs 8.3
82 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Damage / min
1002 vs 860
77 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 88 of 100, built on 3.5 control wards a game and 1.13 vision score a minute. Objectives trails at 55, with 0.8 epic monsters a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 1.1, in your losses 0.4 · 19W 13L