Playstyle
11 games
Playstyle radar
11 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
11 gamesDamageStart here
Damage / min
628 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
4.8 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Farming
CS at 10 min
62.3 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Time spent dead
9% vs 11%
72 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 65 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 14, with 0.5 wards cleared a game.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median turret plates a game win 78% of games; below it, 27%.
mid laners with above-median CS at 10 min win 54% of games; below it, 46%.