Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
last 60season257 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
7.8 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
379 vs 418 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.1 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
9% vs 11%
77 of 100 against Darius players, and it matters: the better half of Darius top laners wins 66% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 80 of 100, built on 8% time spent dead and 0.17 deaths a minute. Objectives trails at 35, with 7.1 turret plates a game.
Among top laners
Darius top laners with above-median turret plates a game win 75% of games; below it, 26%.
This season, in your wins 10.4, in your losses 5.0 · 141W 116L
Darius top laners with above-median objective damage a minute win 75% of games; below it, 25%.
This season, in your wins 470, in your losses 224 · 141W 116L
Darius top laners with above-median control wards a game win 53% of games; below it, 48%.
This season, in your wins 0.6, in your losses 1.0 · 141W 116L