Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
41
of 100
Damage
Damage per minute and share of the duo's damage
19
of 100
Frontline
Damage soaked and mitigated for the duo
34
of 100
Utility
Healing and shielding for the duo
79
of 100
Control
Crowd control uptime and immobilizations
38
of 100
Mechanics
Skillshots landed and dodged
31
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1103 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Mechanics
Skillshots dodged / min
2.4 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Ally heal + shield / min
211 vs 51
79 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
211 vs 51
79 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 79 of 100, built on 211 ally heal + shield a minute and 211 heals + shields a minute. Damage trails at 19, with 1103 damage a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.