Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
73
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
16 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Strengths
Deaths / min
0.13 vs 0.20
97 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Damage / min
987 vs 707
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Turret plates / game
6.6 vs 4.2
91 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 83 of 100, built on 27% team damage share and 979 damage a minute. Vision trails at 66, with 1.6 control wards a game.
Among junglers