Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond mid laners, blended with players on the same champions.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 87 of 100, built on 1216 damage a minute and 30% team damage share. Survivability trails at 60, with 10% time spent dead.
Among mid laners
What to work on
17 gamesAggressionStart here
First blood rate
6% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Diamond mid laners with above-median first blood rate win 55% of games; below it, 47%.500,341 games
Strengths
Turret plates / game
13.5 vs 8.3
96 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Objective damage / min
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Farming
CS pace, gold income and early-lane farm
545 vs 312
88 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Gold / min
496 vs 426
88 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
70
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
82
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100