Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
12 gamesUtilityStart here
Ally saves / game
0.50 vs 1.00 typical
Keep the save for the ally the enemy actually dives.
Utility
Ally heal + shield / min
96 vs 162 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Epic monsters / game
2.7 vs 1.6
100 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Vision score / min
3.30 vs 2.65
97 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Control wards / game
12.1 vs 4.9
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 84 of 100, built on 10.2 control wards a game and 2.89 vision score a minute. Utility trails at 32, with 1.1 CC seconds a minute.
Among supports
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.