Playstyle
16 games
Playstyle radar
16 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
4.8 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 58 of 100, built on 578 damage a minute and 15% team damage share. Utility trails at 34, with 66 ally heal + shield a minute.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.