Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
2.5 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
5.8 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
277 vs 311 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Control wards / game
2.0 vs 0.5
71 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 52% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 56 of 100, built on 2.6 control wards a game and 2.8 wards cleared a game. Objectives trails at 28, with 5.8 turret plates a game.
Among mid laners
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with above-median turret plates a game win 76% of games; below it, 27%.
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.