Playstyle
32 games
Playstyle radar
32 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
59
of 100
Frontline
Damage soaked and mitigated for the duo
67
of 100
Utility
Healing and shielding for the duo
31
of 100
Control
Crowd control uptime and immobilizations
52
of 100
Mechanics
Skillshots landed and dodged
58
of 100
What to work on
32 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
24 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
24 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
3922 vs 2642
78 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 67 of 100, built on 3922 damage mitigated a minute and 11% damage taken share. Utility trails at 31, with 24 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 26, in your losses 23 · 16W 16L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 26, in your losses 23 · 16W 16L