Playstyle
14 games
Playstyle radar
14 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
18.9 vs 10.0
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 27%.
Objective damage / min
533 vs 398
82 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 26%.
Gold / min
436 vs 404
70 of 100 against top laners, and it matters: the better half of Silver top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 59 of 100, built on 16.0 turret plates a game and 457 objective damage a minute. Aggression trails at 43, with 0% first blood rate.
Among top laners
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with above-median first blood rate win 58% of games; below it, 48%.
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.