Playstyle
28 games
Playstyle radar
28 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
44
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Frontline
Damage soaked and mitigated for the team
13
of 100
Utility
Healing, shielding and lockdown for allies
44
of 100
Mechanics
Skillshots landed and dodged, casting tempo
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
28 gamesMechanicsStart here
Ability casts / min
7.6 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Multikills / game
1.39 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Time spent dead
18% vs 23%
84 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.46 vs 0.56
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Skillshots hit / min
3.3 vs 2.2
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 80 of 100, built on 18% time spent dead and 0.46 deaths a minute. Frontline trails at 13, with 693 damage mitigated a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.3, in your losses 7.8 · 12W 16L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.92, in your losses 1.00 · 12W 16L