Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
10 gamesDamageStart here
Damage / min
708 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
390 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS at 10 min
75.0 vs 69.0
76 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Wards cleared / game
2.3 vs 1.5
75 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 54 of 100, built on 1.0 control wards a game and 2.7 wards cleared a game. Damage trails at 29, with 675 damage a minute.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.