Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
15 gamesAggressionStart here
Solo kills / game
0.8 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.13 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
758 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Objective damage / min
530 vs 312
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Deaths / min
0.10 vs 0.21
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Time spent dead
6% vs 11%
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 69 of 100, built on 0.17 deaths a minute and 8% time spent dead. Aggression trails at 34, with 0.17 kills a minute.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.