Playstyle
24 games
Playstyle radar
24 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.72 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: objectives peaks at 38 while survivability sits at 27, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.