Playstyle
42 games
Playstyle radar
42 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
42 gamesDamageStart here
Damage / min
668 vs 789 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.5 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.7
95 of 100 against Poppy players, and it matters: the better half of Poppy top laners wins 69% of games, the other half 34%.
Deaths / min
0.13 vs 0.19
89 of 100 against Poppy players, and it matters: the better half of Poppy top laners wins 70% of games, the other half 31%.
Time spent dead
7% vs 10%
82 of 100 against Poppy players, and it matters: the better half of Poppy top laners wins 67% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 82 of 100, built on 0.15 deaths a minute and 9% time spent dead. Damage trails at 23, with 18% team damage share. That is the Warden trade: damage is not where this class wins games.
Among top laners
Poppy top laners with above-median damage a minute win 58% of games; below it, 43%.
In your wins 691, in your losses 675 · 24W 18L
Poppy top laners with above-median solo kills a game win 57% of games; below it, 44%.
In your wins 1.3, in your losses 1.8 · 24W 18L