Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season262 games
What to work on
60 gamesFarmingStart here
Gold / min
400 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
6.8 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 65 of 100, built on 9% time spent dead and 0.19 deaths a minute. Vision trails at 19, with 0.1 control wards a game.
Among mid laners
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 474, in your losses 392 · 144W 118L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 13.1, in your losses 4.9 · 144W 118L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.32, in your losses 0.16 · 144W 118L