Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Utility
Healing, shielding, lockdown and saves for allies
29
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
15 gamesUtilityStart here
Ally saves / game
0.07 vs 0.63 typical
Keep the save for the ally the enemy actually dives.
Damage
Damage / min
304 vs 398 typical
Poke between cooldowns and add autos when it is safe.
Utility
Ally heal + shield / min
62 vs 122 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Turret plates / game
11.0 vs 6.4
100 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Objective damage / min
205 vs 99
98 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
First blood rate
13% vs 0%
78 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 71 of 100, built on 11.0 turret plates a game and 205 objective damage a minute. Utility trails at 26, with 0.07 ally saves a game.
Among supports
Platinum supports with above-median ally saves a game win 55% of games; below it, 48%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.
Platinum supports with above-median ally heal + shield a minute win 52% of games; below it, 47%.