Playstyle radar
15 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
17
of 100
Damage
Damage per minute and share of the team's damage
12
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
17
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
15 gamesDamageStart here
Damage / min
736 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
51 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
372 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 48 of 100, built on 10% time spent dead and 0.24 deaths a minute. Damage trails at 9, with 444 damage a minute.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.