Playstyle
31 games
Playstyle radar
31 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
31 gamesVisionStart here
Control wards / game
1.4 vs 5.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally saves / game
0.05 vs 0.13 typical
Keep the save for the ally the enemy actually dives.
Strengths
Turret plates / game
8.8 vs 5.4
91 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 78% of games, the other half 22%.
Epic monsters / game
2.0 vs 1.3
87 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 75% of games, the other half 34%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 67 of 100, built on 9.0 turret plates a game and 2.1 epic monsters a game. Vision trails at 39, with 1.8 control wards a game.
Among supports
Nautilus supports with above-median control wards a game win 54% of games; below it, 45%.
In your wins 1.8, in your losses 1.9 · 17W 14L
Nautilus supports with less time spent dead than the median win 67% of games; with more, 31%.
In your wins 8%, in your losses 13% · 17W 14L
Nautilus supports with above-median ally saves a game win 58% of games; below it, 48%.
In your wins 0.06, in your losses 0.07 · 17W 14L