Playstyle radar
20 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
20 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
5.9 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
708 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Vision score / min
0.96 vs 0.74
84 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Control wards / game
2.1 vs 0.7
74 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 52% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 73 of 100, built on 1.40 vision score a minute and 2.5 control wards a game. Objectives trails at 21, with 0.3 epic monsters a game.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.